Badminton 3-D CADCAM Recording Strategy Considered

The other day, was having a conversation with myself about how to better the game of badminton. You see, modern day badminton plays at an extremely high rate of speed, and the players are so agile, that it would be quite hard to improve the game. Playing at that level requires top-notched competitors to practice with, and you must be in the utmost physical condition. We are talking 6 to 8 hours a day of advanced play in this high paced sport if you want to become a champion. That's what it takes to be one of the best. What if we could develop a simulator virtual reality game to help players hone their skills?

Let me explain what I propose here. First, we take a box the size of a room or badminton court input sensors on all the walls allowing us to develop a virtual 3-D grid inside the room using perhaps lasers. Next, two badminton players battle it out. They might play for weeks on end each time and each shot is recorded by the computer as the fly passes through various virtual boxes at different angles. All of this is recorded. Eventually, each 3-D space in that virtual grid will have had the fly pass through it, at all different angles. Now we have something that we can use to create a virtual reality simulator for future Olympic badminton players.

Next, we can take a single player playing against a virtual player on a screen. Each time the real player, who is in augmented reality, hits a shot on the virtual fly, which would be nothing more than a holographic light, depending on the speed of the racket and the trajectory this would record where on the frontal grid of the screen the fly would hit as it passed through into the virtual world, all the while the real player would be watching and waiting for the return shot.

The light or fly would be sent back to the augmented player and the dynamics and characteristics of the hologram fly would be exactly that of a real one. This would keep the game authentic, real, so much so that the practice simulator could take the place of a high-level opponent on the other side. Some might say that this is a whole lot of work, and there is no return on investment. I completely disagree considering the number of players in Asia, and how popular the sport really is.

We could sell thousands of the simulators within the first six months, and all the math, technology, and holographic exploit already exist. We have everything we need to make this happen. It's only going to take an entrepreneur with vision to make it so. Indeed I hope you will please consider all this and think on it.



Source by Lance Winslow